Airdrops (Source)

Airdrops (Source)

£75.00

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A fully configurable airdrop zone system for FiveM. Define your zones, set your tiers, build your loot tables, and let your players fight for what falls from the sky.

Each zone runs on its own independent cycle. Once a crate despawns or gets fully looted the frequency timer kicks in and the next drop is already on its way. The crate falls from the sky fully synced across all players, smoke marking the landing point so nobody misses it. An optional server wide notification fires the moment it touches down, and from there an unlock timer starts before anyone can get inside. When it finally opens players can browse the loot, take what they want, and leave the rest - a built in panel keeps the despawn countdown on screen at all times so they always know how long they've got.


Features

  • Fully synced crate drops with smoke effects
  • 5 configurable tiers with independent unlock and despawn timers
  • Per-tier loot tables with min/max quantities, percentage chances, and rarity
  • Grid-based loot UI compatible with tetris-style inventories
  • Optional server wide drop notifications
  • Built in proximity interact with ox_target and qb-target support
  • In-game zone creator with noclip, debug visualisation, and zone management
  • Zones stored in database, picked up automatically on resource start
  • Drip UI library bundled — no extra dependencies

Creator

Admins can open the zone creator with /airdrops:creator. From there you can toggle debug mode to visualise zones in the world, browse and manage existing zones, teleport to any of them, or build new ones from scratch without ever leaving the server.


Tiers

Five tiers out of the box, each fully customisable. Unlock times, despawn times, reward counts, loot pools, item rarities - all configured per tier in a single clean config file. A tier 1 drop and a tier 5 drop can play completely differently.


Dependencies

  • oxmysql
  • graft - BOII framework bridge
  • ox_target or qb-target (optional, falls back to built in proximity interact)