Brewing System (Source)

Brewing System (Source)

£90.00

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Moonshine & Brewing System

Complete fermentation and distillation system for FiveM servers.
From backwoods moonshine operations to commercial breweries.
Produce beer, whiskey, moonshine, and custom alcohol with multi-stage processing, proof calculation, and consumable effects that scale with quality.


Multi-Stage Production Pipeline

Vat stages: Mashing, fermenting, distilling.
Barrel stages: Finishing and aging.
Ingredient sliders based on player inventory.
Quality calculations affecting output.

This isn't just "click barrel, get beer."
Players mix precise amounts at brewing vats.
Ingredient accuracy affects final proof - sloppy measurements = weak moonshine.
Wait for fermentation and distillation to complete.
Transfer raw product to aging barrels.
Receive finished moonshine with calculated proof rating.


Proof Calculation System

Alcohol strength calculated from ingredient accuracy.
Optimal ranges reward skilled players with higher proof.
Proof metadata carries through production chain.
Final products show actual alcohol percentage.

Consumable effects scale with proof - higher proof = stronger effects.
Custom animations with props, screen effects, camera shake, movement changes.
Combat modifiers, perception changes, audio scenes.
Fully modular effect system.


What's Included

Moonshine recipe: Full 4-stage production (vat to barrel).
Example locations: Store, vats, and barrels ready to use.
Example consumables: Moonshine effects with proof scaling.
Ingredient items: Corn, water, yeast configs included.

Add unlimited recipes - beer, whiskey, rum, custom brews.
Create new locations with unique access rules.
Design consumable effects - animations, screen FX, buffs.
Configure pricing, durations, and yields.
Modify proof calculations and quality thresholds.


Optional Store System

NPC vendors with blips and customizable inventory.
Multiple payment methods - cash, bank, item barter.
Category-based UI organization.
Job/gang restrictions per location.


Technical Details

Standalone: Auto-detects QBCore, ESX, OX Core, or runs standalone.
UI Options: Pluck DUI system OR ox_lib context menus.
Target Support: qb-target, ox_target, or native key prompts.
Optimized: Efficient batch processing, minimal resource usage.

Dependencies: oxmysql, pluck (or ox_lib)

Brewing stations spawn as objects or use zones.
DUI-based interactions with progress tracking.
Persistent batch processing across server restarts.
Comprehensive documentation included.


What Makes This Different

Most brewing scripts:
Single-stage "click and wait" mechanics.
Fixed outputs regardless of input.
No quality or variance system.
Limited to one or two recipes.

This system:
Multi-stage production pipeline.
Quality-based outputs from ingredient accuracy.
Proof calculation affecting consumable effects.
Unlimited recipe expansion potential.
Consumables that actually do something interesting.


Support: Discord Mon-Fri 10AM-10PM GMT