Inventory (Escrow)

Inventory (Escrow) Inventory (Escrow) Inventory (Escrow) Inventory (Escrow) Inventory (Escrow)
  • Inventory (Escrow)
  • Inventory (Escrow)
  • Inventory (Escrow)
  • Inventory (Escrow)
  • Inventory (Escrow)

£45.00

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This is a BETA release.
It works, it’s fast, and it’s built to handle real server load without falling over.
At its core, it’s a standalone, slot-based inventory but nothing is locked down.
Run it as a single classic grid, or enable modular slot groups to turn items like bags, vests, vehicles, and world storage into their own containers.
Drop the item, lose access. Simple rules, defined by you.

The system includes persistent vehicle storage, vicinity-based ground items with world props, smooth drag-and-drop interactions, and a fully optional centre UI that can be used for clothing toggles, loadouts, or other displays. Some features are still being expanded, and others are planned check the documentation roadmap for what’s coming next. No dependencies, no framework babysitting, and no pretending this is just another inventory with a new skin.